Games are where you can be anyone and do anything.
I believe video games are the most powerful artistic medium. They allow their players to experience firsthand the emotions and themes of a given work. As a result of this intimacy, games are able to illicit visceral responses that can be almost repelling in their intensity. The tension and terror of horror, the visceral satisfaction of action, and the intoxicating hype of competition are now back up not just a a character’s depicted struggles, but in the trials and tribulations the players themselves have felt.
When I first player Shadow of the Colossus I was left to reflect on my journey as Wander and on the game’s tragic conclusion. I remembered the high points, the exhilarating rush of scaling the slaying the game’s Colossi, but I couldn’t get past how Wander’s final thoughts we that all of his efforts were for nothing. There was a turbulent mix of emotions brewing in my gut that drove me to relentlessly analyze how the game, ultimately learning how it used its mechanics to conjure and combine everything I was feeling.
That’s what I want to do with my games. I want to create confounding puzzleboxes and mastermind systems that form an experience like an orchestra performs a symphony. To let my my players create the kind of excitement that tears its way through a crowd. My mind is constantly overflowing with new ideas, new games that sit entirely unique or marry existing concepts in ways the world has yet to see.